Alexei skills & ascensions |
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Passive |
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Innate Skill | ||||||||
Skill lv.1 | ||||||||
Skill lv.3 | ||||||||
Reaction lv.5 | ||||||||
Skill lv.7 | ||||||||
Attack lv.9 | ||||||||
Skill lv.11 |
limit break
✦✧✧✧✧
Alexei becomes immune to [🚫Resolve]. His ATK is increased by 10% and he ignores the effects of [Frosty] tiles.
Alexei possesses [🚫Resolve] until the start of the next turn, his [Trait] attribute bonuses doubles. This effect has a CD of 7 turns and cannot be dispelled or immunized.
✦✦✧✧✧
Alexei becomes immune to [🚫Resolve]. His ATK is increased by 15% and he ignores the effects of [Frosty] tiles.
Alexei possesses [🚫Resolve] until the start of the next turn, his [Trait] attribute bonuses doubles. This effect has a CD of 7 turns and cannot be dispelled or immunized.
✦✦✦✧✧
Alexei becomes immune to [🚫Resolve]. His ATK is increased by 15% and he ignores the effects of [Frosty] tiles.
The effect is improved to: Alexei possesses [Unlimited Resolve] until the start of the next turn, dispelling 2 debuffs and gains [Toughness]. His [Trait] attribute bonuses doubles. This effect has a CD of 7 turns and cannot be dispelled or immunized.
✦✦✦✦✧
Alexei becomes immune to [🚫Resolve]. His ATK is increased by 20% and he ignores the effects of [Frosty] tiles.
The effect is improved to: Alexei possesses [Unlimited Resolve] until the start of the next turn, dispelling 2 debuffs and gains [Toughness]. His [Trait] attribute bonuses doubles. This effect has a CD of 7 turns and cannot be dispelled or immunized.
✦✦✦✦✦
Alexei becomes immune to [🚫Resolve]. His ATK is increased by 20% and he ignores the effects of [Frosty] tiles.
The effect is improved to: Alexei possesses [Unlimited Resolve] until the start of the next 2 turns, dispelling 2 debuffs and gains [Toughness]. His [Trait] attribute bonuses doubles. This effect has a CD of 7 turns and cannot be dispelled or immunized.
(Normal attack) Deals 100% physical DMG.
range
1-1vertical reach
↓2-↑2cost
0cooldown
0(Support) Deals 90% damage to all enemies within 2 squares of itself. Each time an enemy is defeated, the cooldown of the [Passive Skill] effect is reduced by 1 round.
[Passive Skill] skills. Each character's [Passive Skill] effects are different. For details, please click on the [Passive Skill] column to view the character details.
range
1-2vertical reach
↓2-↑2cost
3cooldown
0(Passive) When [Dying], increases ATK and DEF by 20%.
[Dying] Activates when HP is below 30%. Reduces DMG dealt by 30% and icnreases DMG taken by 30%.
(Physical DMG) Deals 120% DMG, knocks the target back by 2 tiles, and inflicts [▼Move 1] for 1 turn.
[▼Move 1] Debuff - Control - Disruption. Reduces movement by 1 tile.
range
1-1vertical reach
↓2-↑2cost
2cooldown
2(Piercing DMG) Alexei deals DMG equal to 40% of his M.ATK and inflicts [▼Move 2] and [▼ATK 3] to all enemies within a 3-tile radius of him, lasting for 2 turns.
[▼Move 2] Debuff - Control - Disruption. Reduces movement by 2 tiles.
[▼ATK 3] Debuff: P.ATK and M.ATK are reduced by 30%.
vertical reach
↓2-↑2cost
1cooldown
5(Physical DMG) Single-target attack. Deals 150% DMG. Before attacking, gains [Offensive Stance] for 2 turns.
[Offensive Stance] Buff: Boosts P.ATK by 40% of character's P.DEF. However, increases DMG taken by 8%.
range
1-1vertical reach
↓2-↑2cost
3cooldown
2(Reaction) When hit by an active attack, the DMG taken is decreases by 8%. Upon receiving and active attack, inflicts [Vulnerable 2] on the attacker for 2 turns.
[Vulnerable 2] Debuff: Increases DMG taken by 20%.
(Reaction) Performs a [Strike Back] when hit by an active attack from the [front or side], dealing 70% P.DMG to the attacker. The effect can be activated up to 2 times per round.
[Strike Back] State: Strikes back with basic attacks or skills when taking single-target attacks from enemies within the attack range, dealing certain DMG.
(Passive) After being attacked, gains [Goredrinker] for 2 turns
[Goredrinker] Buff: Increases DMG by 20% and grants 20% life steal. This effect can stack up to 3 times.
(Physical DMG) Alexei selects 1 enemy within a cross-shaped range to charge at, deals 50% DMG, and inflicts [Stunned] for 1 turn. Additioanlly, he deals 50% ice AoE DMG to all enemies within 2 tiles around the target. After attacking, he gains [Warrior of Frost] for 2 turns.
[Warrior of Frost] Buff: Reduces DMG taken by 30% and increases the distance the character can move by 1 tile when on [frosty] tiles
range
1-3vertical reach
↓1-↑1cost
2cooldown
4(Normal Attack) Deals 100% P.DMG and inflicts [▼Move 1] on [Healthy] targets, lasting for 1 turn.
[▼Move 1] Debuff - Control - Disruption. Reduces movement by 1 tile.
range
1-1vertical reach
↓2-↑2cost
0cooldown
0(Normal Attack) Deals 110% DMG. If the target is defeated, the character recovers 1 NRG.
range
1-1vertical reach
↓2-↑2cost
0cooldown
0(Passive) Takes physical attacks for all other allies within a 2-tile radius of the character. When triggered, DEF is increased by 20%. Can be activated up to 1 time per round.
(Support)The character's Strike Back Range is increasesd by 2 tiles. When performing a Strike Back, physical DMG is increased by 85%, and the character gains 1 Strike Back Count and . This effect last for 2 turns.
[Counterattack] Buff: When taking an active attack from an enemy from the side or front within attack range, performs a [Strike Back] that deals 70% of basic attack DMG. This effect triggers only once per round.
cost
2cooldown
5