Dantalion skills & ascensions |
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Passive |
Skill name
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Attack | ||||||||
Innate Skill | ||||||||
Skill lv.1 | ||||||||
Skill lv.3 | ||||||||
Reaction lv.5 | ||||||||
Skill lv.7 | ||||||||
Attack lv.9 | ||||||||
Skill lv.11 |
limit break
✦✧✧✧✧
Increases Dantalion's ATK and DEF by 5%. For every 1 character defeated in battle, he recovers 20% HP and 1 NRG.
✦✦✧✧✧
Increases Dantalion's ATK and DEF by 10%. For every 1 character defeated in battle, he recovers 20% HP and 1 NRG.
✦✦✦✧✧
Increases Dantalion's ATK and DEF by 10%. For every 1 character defeated in battle, he recovers 30% HP and 1 NRG.
✦✦✦✦✧
Increases Dantalion's ATK and DEF by 15%. For every 1 character defeated in battle, he recovers 30% HP and 1 NRG.
✦✦✦✦✦
Increases Dantalion's HP, ATK and DEF by 15%. For every 1 character defeated in battle, he recovers 35% HP and 1 NRG.
(Normal attack) Deals 100% P.DMG.
range
1-1vertical reach
↓2-↑2cost
0cooldown
0(Support) Single-target attack. Dantalion deals M.DMG equal to 130% of his P.ATK. Before attacking, 2 random buffs on the target become [Level 1 Attribute Debuff] for 1 turn.
[Level 1 Attribute Debuff] Debuff: Including: [▼ATK 1], [▼Crit Hit 1], [▼P.DEF 1], [▼M.DEF 1], [▼Healing Received].
range
1-3vertical reach
↓5-↑3cost
3cooldown
0(Passive) After initiating an Active Attack, heals the ally with the lowest HP in battle by 20% of the character's P.ATK.
(Passive) Before initiating an active melee attack, deals M.DMG equal to 40% of P.ATK. If the target has a [Shield], inflicts [Vulnerable 2] that lasts for 2 turns before attacking. All the effects can be t riggered up to 1 time per round.
[Shield] Shield: Categorized into P.Shield and M.Shield, used to resist P.DMG and M.DMG respectively.
[Vulnerable 2] Debuff: Increases DMG taken by 20%.
(Mixed DMG) Dantalion deals 40% P.DMG to all enemies in the target direction within a range of 3x2 tiles and inflicts [🚫Healing Received] for 2 turns. Another attack is then initiated which deals M.DMG equal to 40% of his P.ATK and dispels 2 buffs.
[🚫Healing Received] Debuff: Character cannot be healed.
range
1-2vertical reach
↓2-↑2cost
2cooldown
2(Physical Damage) Single-target attack. Deals 130% DMG and depletes all of the target's NRG.
range
1-1vertical reach
↓2-↑2cost
1cooldown
4(Reaction) DMG taken from Melee attacks decreases by 30%.
(Reaction) When hit by an active attack from a counter role character (Watchers), the DMG taken is decreased by 25%.
(Physical Damage) Deals 50% AoE P.DMG to all enemies within a 4-tile radius around the character and inflicts 2 random [Level 2 Attribute Debuffs] for 2 turns.
[Level 2 Attribute Debuffs] Debuff: Including: [▼ATK 2], [▼Crit 2], [▼P.DEF 2], [▼M.DEF 2], [🚫Healing Received].
(Leader's Aura) For all "Iria" allies in battle increases ATK by 10% and DEF by 20%. Allies' attacks deal 20% more DMG to the enemies affected by 3 or more debuffs.
(Magic Attack) Single-target attack. Dantalion deals M.DMG equal to 90% of his P.ATK.
range
1-2vertical reach
↓5-↑3cost
0cooldown
0(Normal Attack) Deals 100% P.DMG and gains [Shield Break 1] before attacking.
[Shield Break 1] Buff: Cannot be blocked. Increases ATK by 15% when attacking enemies with [Shield]
range
1-1vertical reach
↓2-↑2cost
0cooldown
0(Passive) When an ally in battle is defeated, recovers 30% HP for the character, and the character gains [▲ATK 2], [▲P.DEF 2], and [▲M.DEF 2] for 3 turns.
[▲ATK 2] Buff: Increases P.ATK and M.ATK by 20%.
[▲P.DEF 2] Buff: Increases P.DEF by 40%.
[▲M.DEF 2] Buff: Increases M.DEF by 40%.
(Passive) Dantalion deals 40% P.DMG 3 times. He deals M.DMG equal to 50% P.ATK to the first enemy in each column within a 3x3 area in the target direction, knocks them back by 2 tiles, and dispels 1 buff.
range
1-1vertical reach
↓2-↑2cost
4cooldown
0