Faycal skills & ascensions |
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Passive |
Skill name
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Attack | ||||||||
Innate Skill | ||||||||
Skill lv.1 | ||||||||
Skill lv.3 | ||||||||
Reaction lv.5 | ||||||||
Skill lv.7 | ||||||||
Attack lv.9 | ||||||||
Skill lv.11 |
limit break
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Increases Faycal's ATK and DEF by 5%. Whenever he deals DMG, there is a 70% chance to inflict 1 random [Level 2 Debuff] to the target for 2 turns.
✦✦✧✧✧
Increases Faycal's ATK and DEF by 10%. Whenever he deals DMG, there is a 70% chance to inflict 1 random [Level 2 Debuff] to the target for 2 turns.
✦✦✦✧✧
Increases Faycal's ATK and DEF by 10%. Whenever he deals DMG, there is a 100% chance to inflict 1 random [Level 2 Debuff] to the target for 2 turns.
✦✦✦✦✧
Increases Faycal's ATK and DEF by 15%. Whenever he deals DMG, there is a 100% chance to inflict 1 random [Level 2 Debuff] to the target for 2 turns.
✦✦✦✦✦
Increases Faycal's ATK and DEF by 15%. Whenever he deals DMG, there is a 100% chance to inflict 1 random [Level 2 Debuff] to the target for 2 turns. Before an attack, increases his Crit by 10% for each debuff the target has.
[Level 2 Debuff] Debuff: Includes: [▼ATK 2], [▼Crit Hit 2], [▼P.DEF 2], [▼M.DEF 2], [🚫Passive Skill], 【🚫Reaction Skill], [🚫Healing], [🚫Attribute Buff].
(Normal attack) Fires a [Curved Shot] which deals 85% P.DMG.
[Curved Shot] A projectile fired at a curved trajectory which ignores the effects of some obstacles.
range
2-3vertical reach
↓8-↑6cost
0cooldown
0(Physical Damage) Single-target attack. Deals 110% P.DMG and inflicts [▼Move 2] for 2 turns.
[▼Move 2] Debuff - Control - Disruption: Reduces movement by 2 tiles.
range
1-4vertical reach
↓5-↑3cost
2cooldown
0(Passive) At the start of the turn, if there are no enemies within a 2-tile radius of the character, gains [▲Crit 2] for 1 turn.
[▲Crit 2] Buff: Increases Crit by 30%.
(Passive) [Instant], Gains [▲Move 1], [Climb], and [Jump] for 2 turns.
[Instant] After casting this skill, the character can inherit their remaining mobility and continue t heir action.
[▲Move 1] Buff: Increases the distance the character can move by 1 tile.
[Climb] Buff: Ignores debuffs that affect movement when moving to tiles higher in altitude.
[Jump] Buff: Triples the character's jump power and allows them to traverse over gaps.
(Physical Damage) Single-target attack. Deals 130% P.DMG. Before attacking, inflicts [🚫Dodge] on the target, lasting for 1 turn.
[🚫Dodge] Debuff - Control - Disruption: Nullifies dodge.
range
1-3vertical reach
↓5-↑3cost
0cooldown
3(Physical Damage) Performs [Alert] within a 3x4 area in the target direction. Deals 120% P.DMG and interrupts actions once an enemy enter this area.
[Alert] Buff: Guards a certain area, casting skills at enemies that move into range.
range
1-4vertical reach
↓5-↑5cost
1cooldown
4(Reaction) When Faycal is being attacked from the front or side by enemies who are not on adjacent tiles, he initiates a [Strike Back], dealing 100% P.DMG.
[Strike Back] State: Strikes back with basic attacks or skills when taking single-target attacks from enemies within the attack range, dealing certain DMG.
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. After being attacked, the character gains [▲Move 2] for 2 turns.
[▲Move 2] Buff: Increases the distance the character can move by 2 tiles.
(Physical Damage) Single-target attack. Deals 140% P.DMG with [Curved Shot].
[Curved Shot] A projectile fired at a curved trajectory which ignores the effects of some obstacles.
range
1-4vertical reach
↓8-↑6cost
3cooldown
0(Physical DMG) Performs [Alert] on a 3x3 area in the target direction, and deals 100% DMG once the enemy enters this area. Can be activated up to 2 times per round.
[Alert] Buff: Guards a certain area, casting skills at enemies that move into range.
range
1-3vertical reach
↓5-↑5cost
2cooldown
0(Normal Attack) Single-target attack. Performs 2 consecutive attacks, each dealing 55% P.DMG.
range
2-3vertical reach
↓5-↑3cost
0cooldown
0(Normal Attack) Fires a [Curved Shot] which deals 85% P.DMG and increases Crit DMG by 15%.
[Curved Shot] A projectile fired at a curved trajectory which ignores the effects of some obstacles.
range
2-3vertical reach
↓8-↑6cost
0cooldown
0(Physical Damage) Faycal deals 5 instances of 60% AoE P.DMG to random enemies within 2 tiles. DMG he deals to the same target repeatedly will be decreased by 50%.
range
3-4vertical reach
↓8-↑6cost
4cooldown
0(Passive) When it is not the character's turn, increases Crit by 45% additionally and Crit DMG by 30%.