Guzman skills & ascensions |
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Passive |
Skill name
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Attack | ||||||||
Innate Skill | ||||||||
Skill lv.1 | ||||||||
Skill lv.3 | ||||||||
Reaction lv.5 | ||||||||
Skill lv.7 | ||||||||
Attack lv.9 | ||||||||
Skill lv.11 |
limit break
✦✧✧✧✧
Guzman becomes immune to [🚫Resolve]. He possesses [Toughness] and when [Injured], his ATK is increased by 5%. When [Dying], his ATK is additionally increased by 10%.
When defeated, Guzman transforms into a [Corpse] with 100% decreased DEF. This lasts until the end of the battle and can be activated up to 1 time per battle.
✦✦✧✧✧
Guzman becomes immune to [🚫Resolve]. He possesses [Toughness] and when [Injured], his ATK is increased by 7%. When [Dying], his ATK is additionally increased by 15%.
When defeated, Guzman transforms into a [Corpse] with 100% decreased DEF. This lasts until the end of the battle and can be activated up to 1 time per battle.
✦✦✦✧✧
Guzman becomes immune to [🚫Resolve]. He possesses [Toughness] and when [Injured], his ATK is increased by 7%. When [Dying], his ATK is additionally increased by 15%.
When defeated, Guzman transforms into a [Corpse] with 80% decreased DEF. This lasts until the end of the battle and can be activated up to 1 time per battle.
✦✦✦✦✧
Guzman becomes immune to [🚫Resolve]. He possesses [Toughness] and when [Injured], his ATK is increased by 10%. When [Dying], his ATK is additionally increased by 20%.
When defeated, Guzman transforms into a [Corpse] with 80% decreased DEF. This lasts until the end of the battle and can be activated up to 1 time per battle.
✦✦✦✦✦
Guzman becomes immune to [🚫Resolve]. He possesses [Toughness] and when [Injured], his ATK is increased by 10%. When [Dying], his ATK is additionally increased by 20%.
When defeated, Guzman transforms into a [Corpse] with 50% decreased DEF. This lasts until the end of the battle and can be activated up to 1 time per battle.
[🚫Resolve] Debuff: Nullifies resolve, as well as certain effects that prevent being defeated or allow a return to combat upon defeat.
[Toughness] Skill: Gain immunity to [injured] and [dying] effects.
[Injured] State: Activates when HP is below 70%. Reduces DMG dealt by 20% and increases DMG taken by 20%.
[Dying] State: Activates when HP is below 30%. Reduces DMG dealt by 30% and increases DMG taken by 30%.
[Corpse] State: Activates after being defeated. The character returns to combat after a certain amount of time if the character is not defeated again.
(Normal attack) Deals 100% P.DMG.
range
1-1vertical reach
↓2-↑2cost
0cooldown
0(Physical Damage) Single-target attack. Deals 120% P.DMG. If the target isn't defeated, performs pursuit at the cost of 20% of current HP and deals an additional 60% P.DMG.
range
1-1vertical reach
↓2-↑2cost
2cooldown
0(Passive) If the character defeats an enemy in this turn, recovers 20% HP and 1 NRG at the end of the turn.
(Passive) At the end of the turn, inflicts [▼DMG 1] and [Vulnerable 1] on all enemies within the character's 2-tile radius, lasting for 2 turns.
[▼DMG 1] Debuff: Decreases DMG by 10%.
[Vulnerable 1] Debuff: Increases DMG taken by 10%
(Physical Damage) Guzman selects 1 enemy within a cross-shaped range around himself and drags them to his side, dealing 100% AoE P.DMG and inflicting [▼Move 2] for 2 turns.
[▼Move 2] Debuff - Control - Disruption: Reduces movement by 2 tiles.
range
1-4vertical reach
↓2-↑2cost
2cooldown
0(Physical Damage) Deals 50% AoE P.DMG to all enemies within a 3-tile straight line in the target direction, inflicting [Stunned] for 1 turn.
[Stunned] State: Can't take any actions this turn.
range
1-3vertical reach
↓2-↑2cost
3cooldown
3(Reaction) Gains 8% DMG reduction before being attacked, 15% additional DMG reduction when [Injured], and 50% additional DMG reduction when [Dying].
[Injured] State: Activates when HP is below 70%. Reduces DMG dealt by 20% and increases DMG taken by 20%.
[Dying] State: Activates when HP is below 30%. Reduces DMG dealt by 30% and increases DMG taken by 30%.
(Reaction) When hit by an active attack from the front or side, performs a basic attack to [Strike Back] if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.
[Strike Back] State: Strikes back with basic attacks or skills when taking single-target tattacks from enemies within the attack range, dealing certain DMG.
(Support) [Instant]. Guzman sacrifices 45% of his current HP to gain [▲ATK 2], [▲Move 1], and [Regeneration 3] for 3 turns.
[Instant] After casting this skill, the character can inherit their remaining mobility and continue their action.
[▲ATK 2] Buff: Increases P.ATK and M.ATK by 20%.
[▲Move 1] Buff: Increases the distance the character can move by 1 tile.
[Regeneration 3] Buff: Recovers HP by 30% at the end of the turn.
cost
0cooldown
4(Support) Takes 30% less Magical DMG. Takes magical attacks for all other allies within the character's 2-tile radius. When attacked by an enemy within a 3-tile radius of the character, strikes back and deals 70% P.DMG. Can be activated up to 2 times per round. This effect lasts for 3 turns.
(Normal Attack) Deals 100% P.DMG and gains [Shield Break 1] before attacking.
[Shield Break 1] Buff: Cannot be blocked. Increases ATK by 15% when attacking enemies with shield.
range
1-1vertical reach
↓2-↑2cost
0cooldown
0(Normal Attack) Deals 100% P.DMG and inflicts [▼P.DEF 1] and [▼M.DEF 1] on the target, lasting for 2 turns.
[▼P.DEF 1] Debuff: Decreases P.DEF by 20%.
[▼M.DEF 1] Debuff: Decreases M.DEF by 20%.
range
1-1vertical reach
↓2-↑2cost
0cooldown
0(Physical Damage) Prepares for 1 turn and takes 60% less DMG during this period. After casting the skill, deals 105% P.DMG AoE to all enemeis within 4 tiles. Before attacking, grants 20% [Life Steal] for 1 turn.
[Life Steal] Buff: Recovers a certain amount of HP based on a percentage of the DMG dealt to enemies.
vertical reach
↓2-↑2cost
2cooldown
5(Physical DMG) Single-target attack. Deals 130% P.DMG. Before attacking, the character gains [Mana Conversion] and [Will] for 2 turns.
[Mana Conversion] Buff: Boost P.ATK by 80% of the character's M.DEF.
[Will] Status: Increases M.DEF by 50% when the character is injured.
range
1-1vertical reach
↓2-↑2cost
3cooldown
3