Iggy skills & ascensions

Passive
Skill name
Attack
Innate Skill
Skill lv.1
Skill lv.3
Reaction lv.5
Skill lv.7
Attack lv.9
Skill lv.11

Passive skill

limit break

✦✧✧✧✧

Iggy possesses [Jump] and 7% bonus ATK. The ATK boost effect of the trait is doubled when attacking from a [Highland] position.

✦✦✧✧✧

Iggy possesses [Jump] and 10% bonus ATK. The ATK boost effect of the trait is doubled when attacking from a [Highland] position.

✦✦✦✧✧

Iggy possesses [Jump], [Climb], and 12% bonus ATK. The ATK boost effect of the trait is doubled when attacking from a [Highland] position.

✦✦✦✦✧

Iggy possesses [Jump], [Climb], and 16% bonus ATK. The ATK boost effect of the trait is doubled when attacking from a [Highland] position.

✦✦✦✦✦

Iggy possesses [Jump], [Climb], and 16% bonus ATK. The ATK boost effect of the trait is doubled when attacking from a [Highland] position, and he gains [Armor Piercing].

[Jump] Buff: Triples the character's jump power and allows them to traverse over gaps.

[Highland] Position of elevation when the character is 2 or more tiles higher than that of the opponent.

[Climb] Buff: Ignore debuffs that affect movement when moving to tiles higher in altitude.

[Armor Piercing] Buff: Ignores 40% of the target's DEF when attacking.

Basic attack: Slash

(Normal attack) Deals 100% P.DMG.

range

1-1

vertical reach

↓2-↑2

cost

0

cooldown

0

Innate skill: Mountain Alert

(Support) Performs [Alert] towards a 2x3 range in the target direction, dealing 150% ranged P.DMG once an enemy enters this area.

[Alert] Buff: Guards a certain area, casting skills at enemies that move into range.

range

1-2

vertical reach

↓2-↑2

cost

2

cooldown

0

Skill: Powerful Throw

(Physical Damage) Single target attack, causing 150% damage.

range

1-2

vertical reach

↓5-↑3

cost

2

cooldown

3

Skill: Mountain People

(Passive) When you are in the [Unharmed] state, your movement speed increases by 1 square. [High Ground] When the attack or movement destination is more than 2 squares higher than the starting point, the damage increases by 20%.

[Unharmed] state, the state when health value is equal to 100%.

[High Ground] refers to the height of one's own position, which is 2 squares or higher than that of the opponent.

Skill: Grey Wolf Leap

(Support) [Instant], jump to the target location, gain [▲Critical Damage 1], lasting 1 round.

[Instant] means that after using this skill, the character can continue to move and inherit the remaining movement power.

range

1-3

vertical reach

↓8-↑8

cost

0

cooldown

3

Skill: Hunting Preparation

(Passive) At the end of the action, you will recover 10% of your health and gain [Hunting Preparation], effect: before attacking, you will gain [High Ground] advantage; if you defeat the target, you will recover 1 energy point, and the effect lasts until the start of the action.

[High Ground] refers to the height of one's own position, which is 2 squares or higher than that of the opponent.

Reaction: Preemptive

(Reaction) Before being actively attacked [from the front or side], perform [Counterattack], causing 70% damage. This effect can be used once per round.

[Counterattack] state: when the opponent is within the attack range, counterattack with normal attack, causing certain damage.

Reaction: Wolf Alert

(Reaction) At the end of the action, if there is an enemy within 6 squares of the self, gain [▲Move 1], [Damage Reduction 3] for 2 turns, with a cooldown of 4 turns.

[▲Move 1] buff, increases movement by 1 grid.

[Damage Reduction 3] buff, reducing damage taken by 30%.

cost

0

cooldown

4

Skill: Crystal Dust Smoke Bomb

(Magic Damage) Deals 50% of the Attack value in magic damage to all enemies within 2 squares of the player's range, applies 3 layers of [Infection], [▼Move 2], lasts for 1 round. After attacking, inherits the remaining movement and can move again.

[Infection] debuff. At the end of each action, a certain amount of health will be lost. The higher the number of layers, the higher the damage. It can be stacked up to 9 layers. After it takes effect, the number of layers is halved.

[▼Move 2] debuff, movement speed reduced by 2 squares.

vertical reach

↓2-↑2

cost

1

cooldown

3

Skill: The Horn of the Distant Mountains

(Support) All allies whose camp is 〈Wild〉 gain [▲Move 1] and [▲Attack 1] for 2 turns. If in the enemy's [Threat Range], gain an additional [▲Speed 2] for 2 turns.

[▲Move 1] buff, increases movement by 1 grid.

[▲Attack 1] Buff: Increases physical and magic attack by 10%.

[▲Speed 2] Gain: Increases speed by 100 points.

vertical reach

↓10-↑10

cost

1

cooldown

5

Basic Attack: Power Strike

(Normal Attack) Causes 110% physical damage.

range

1-1

vertical reach

↓2-↑2

cost

0

cooldown

0

Basic Attack: Energy Back

(Normal Attack) Causes 100% physical damage and restores an additional 1 energy point.

range

1-1

vertical reach

↓2-↑2

cost

0

cooldown

0

Skill: Hunting Behemoths

(Physical Damage) Single attack, causing 170% damage; if the target's maximum health is higher than your own maximum health, before attacking, the critical strike rate is increased by 60%, and [Shield Breaker 2] is obtained.

range

1-2

vertical reach

↓5-↑3

cost

4

cooldown

0

Skill: Flying Dragon Flash

(Physical Damage) Select a location within the cross range, charge to that location and deal 80% damage to all enemies along the way. Charge ignores blocks. After attacking, gain [Parry] for 2 rounds.

[Parry] state, before being attacked by melee physical attack, turn to the target, and add 20% of your own physical attack to physical defense.

range

3-4

vertical reach

↓2-↑2

cost

1

cooldown

4