Iggy skills & ascensions |
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Passive |
Skill name
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Attack | ||||||||
Innate Skill | ||||||||
Skill lv.1 | ||||||||
Skill lv.3 | ||||||||
Reaction lv.5 | ||||||||
Skill lv.7 | ||||||||
Attack lv.9 | ||||||||
Skill lv.11 |
limit break
✦✧✧✧✧
Iggy possesses [Jump] and 7% bonus ATK. The ATK boost effect of the trait is doubled when attacking from a [Highland] position.
✦✦✧✧✧
Iggy possesses [Jump] and 10% bonus ATK. The ATK boost effect of the trait is doubled when attacking from a [Highland] position.
✦✦✦✧✧
Iggy possesses [Jump], [Climb], and 12% bonus ATK. The ATK boost effect of the trait is doubled when attacking from a [Highland] position.
✦✦✦✦✧
Iggy possesses [Jump], [Climb], and 16% bonus ATK. The ATK boost effect of the trait is doubled when attacking from a [Highland] position.
✦✦✦✦✦
Iggy possesses [Jump], [Climb], and 16% bonus ATK. The ATK boost effect of the trait is doubled when attacking from a [Highland] position, and he gains [Armor Piercing].
[Jump] Buff: Triples the character's jump power and allows them to traverse over gaps.
[Highland] Position of elevation when the character is 2 or more tiles higher than that of the opponent.
[Climb] Buff: Ignore debuffs that affect movement when moving to tiles higher in altitude.
[Armor Piercing] Buff: Ignores 40% of the target's DEF when attacking.
(Normal attack) Deals 100% P.DMG.
range
1-1vertical reach
↓2-↑2cost
0cooldown
0(Support) Performs [Alert] towards a 2x3 range in the target direction, dealing 150% ranged P.DMG once an enemy enters this area.
[Alert] Buff: Guards a certain area, casting skills at enemies that move into range.
range
1-2vertical reach
↓2-↑2cost
2cooldown
0(Physical Damage) Single target attack, causing 150% damage.
range
1-2vertical reach
↓5-↑3cost
2cooldown
3(Passive) When you are in the [Unharmed] state, your movement speed increases by 1 square. [High Ground] When the attack or movement destination is more than 2 squares higher than the starting point, the damage increases by 20%.
[Unharmed] state, the state when health value is equal to 100%.
[High Ground] refers to the height of one's own position, which is 2 squares or higher than that of the opponent.
(Support) [Instant], jump to the target location, gain [▲Critical Damage 1], lasting 1 round.
[Instant] means that after using this skill, the character can continue to move and inherit the remaining movement power.
range
1-3vertical reach
↓8-↑8cost
0cooldown
3(Passive) At the end of the action, you will recover 10% of your health and gain [Hunting Preparation], effect: before attacking, you will gain [High Ground] advantage; if you defeat the target, you will recover 1 energy point, and the effect lasts until the start of the action.
[High Ground] refers to the height of one's own position, which is 2 squares or higher than that of the opponent.
(Reaction) Before being actively attacked [from the front or side], perform [Counterattack], causing 70% damage. This effect can be used once per round.
[Counterattack] state: when the opponent is within the attack range, counterattack with normal attack, causing certain damage.
(Reaction) At the end of the action, if there is an enemy within 6 squares of the self, gain [▲Move 1], [Damage Reduction 3] for 2 turns, with a cooldown of 4 turns.
[▲Move 1] buff, increases movement by 1 grid.
[Damage Reduction 3] buff, reducing damage taken by 30%.
cost
0cooldown
4(Magic Damage) Deals 50% of the Attack value in magic damage to all enemies within 2 squares of the player's range, applies 3 layers of [Infection], [▼Move 2], lasts for 1 round. After attacking, inherits the remaining movement and can move again.
[Infection] debuff. At the end of each action, a certain amount of health will be lost. The higher the number of layers, the higher the damage. It can be stacked up to 9 layers. After it takes effect, the number of layers is halved.
[▼Move 2] debuff, movement speed reduced by 2 squares.
vertical reach
↓2-↑2cost
1cooldown
3(Support) All allies whose camp is 〈Wild〉 gain [▲Move 1] and [▲Attack 1] for 2 turns. If in the enemy's [Threat Range], gain an additional [▲Speed 2] for 2 turns.
[▲Move 1] buff, increases movement by 1 grid.
[▲Attack 1] Buff: Increases physical and magic attack by 10%.
[▲Speed 2] Gain: Increases speed by 100 points.
vertical reach
↓10-↑10cost
1cooldown
5(Normal Attack) Causes 110% physical damage.
range
1-1vertical reach
↓2-↑2cost
0cooldown
0(Normal Attack) Causes 100% physical damage and restores an additional 1 energy point.
range
1-1vertical reach
↓2-↑2cost
0cooldown
0(Physical Damage) Single attack, causing 170% damage; if the target's maximum health is higher than your own maximum health, before attacking, the critical strike rate is increased by 60%, and [Shield Breaker 2] is obtained.
range
1-2vertical reach
↓5-↑3cost
4cooldown
0(Physical Damage) Select a location within the cross range, charge to that location and deal 80% damage to all enemies along the way. Charge ignores blocks. After attacking, gain [Parry] for 2 rounds.
[Parry] state, before being attacked by melee physical attack, turn to the target, and add 20% of your own physical attack to physical defense.
range
3-4vertical reach
↓2-↑2cost
1cooldown
4