Inanna skills & ascensions

Passive
Skill name
Attack
Innate Skill
Skill lv.1
Skill lv.3
Reaction lv.5
Skill lv.7
Attack lv.9
Skill lv.11

Passive skill: Pearl of Iria

limit break

✦✧✧✧✧

At the start of the battle, Inanna summons 1 [Guard of the Princess]. At the end of the turn, she heals the 1 ally with the lowest HP percentage within 3 tiles of herself for 20% of her M.ATK and grants them 1 random [Level 1 Buff] for 2 turns.

✦✦✧✧✧

At the start of the battle, Inanna summons 1 [Guard of the Princess]. At the end of the turn, she heals the 1 ally with the lowest HP percentage within 3 tiles of herself for 20% of her M.ATK and grants them 1 random [Level 2 Buff] for 2 turns.

✦✦✦✧✧

At the start of the battle, Inanna summons 1 [Guard of the Princess]. At the end of the turn, she heals the 2 allies with the lowest HP percentage within 3 tiles of herself for 20% of her M.ATK and grants them 1 random [Level 2 Buff] for 2 turns.

✦✦✦✦✧

At the start of the battle, Inanna summons 1 [Guard of the Princess]. At the end of the turn, she heals the 2 allies with the lowest HP percentage within 4 tiles of herself for 25% of her M.ATK and grants them 1 random [Level 2 Buff] for 2 turns.

✦✦✦✦✦

At the start of the battle, Inanna summons 1 [Guard of the Princess]. At the end of the turn, she heals the 2 allies with the lowest HP percentage within 4 tiles of herself for 25% of her M.ATK and grants them 1 random [Level 2 Buff] for 2 turns. [Guard of the Princess]'s ATK and DEF increase by 15%. The skill to summon the guard can be used an additional 2 times per battle.

[Level 1 Buff] Buff: Including [▲ATK 1], [▲Crit 1], [▲P.DEF 1], [▲M.DEF 1], [▲Healing 1].

[Level 2 Buff] Buff: Including [▲ATK 2], [▲Crit 2], [▲P.DEF 2], [▲M.DEF 2], [▲Healing 2]., [ 🚫Attribute Debuff].

[Guard of the Princess] Defender: A summoned unit with a skill that can provide the Assisting Cover.

Basic attack: Energy Wave

(Normal attack) Deals 80% M.DMG.

range

1-2

vertical reach

↓5-↑3

cost

0

cooldown

0

Innate skill: Healing Spell

(Healing) Heals the target bt 100% of M.ATK and dispels 1 debuff on the target.

range

0-2

vertical reach

↓8-↑8

cost

1

cooldown

0

Skill: Princess's Prayer

(Support) Allows 1 ally that has already act to act again, and grants this ally [▲ATK 2] and [▲M.DEF 2] for 2 turns. If the target is the Guard of the princess, additioanlly heals the Guard for 60% M.ATK.

[▲ATK 2] Buff: Increases P.ATK and M.ATK by 20%.

[▲M.DEF 2] Buff: Increases M.DEF by 40%.

range

1-2

vertical reach

↓8-↑8

cost

2

cooldown

3

Skill: Defense Boost

(Support) Grants [▲Physical Defense 2] to all allies within the target location and grants immunity to [Defense Attribute Debuff], lasting for 2 turns.

[▲Physical Defense 2] Buff: Physical defense increased by 40%.

[Defense Attribute Debuff] Debuff: Including [▼P.DEF], [▼M.DEF] and [Vulnerable].

range

0-2

vertical reach

↓8-↑8

cost

1

cooldown

3

Skill: Princess's Comfort

(Healing) Inanna heals all allies within a 2-tile radius for 60% of her M.ATK and dispels 2 of their debuffs.

range

1-2

vertical reach

↓2-↑2

cost

2

cooldown

0

Skill: Guard!

(Passive) [Instant] Teleports the guard in front of Inanna and grants the guard [Potential Stimulation] for 2 turns. When the guard is defeated, the skill summons a new guard.

[Instant] means that after using this skill, the character can continue to move and inherit the remaining movement.

[Potential Stimulation] Buff: Increases ATK by 20% and DEF by 40%. Grants [ 🚫Attribute Debuff].

range

1-7

vertical reach

↓8-↑8

cost

0

cooldown

3

Reaction: Battlefield Trial

(Reaction) Decreases DMG taken by 8%. For each character defeated within 5 tiles around the character, increases M.ATK by 6%, up to 30%.

Reaction: Protection of Light

(Reaction) When hit by an active single-target attack, the DMG taken is decreased by 30%. This effect can be activated 1 time per round.

Skill: Soul Mate

(Support) Grants all allies within 3 tiles around the character [Co-Attack] and [Co-Defense] for 3 turns. For "Iria" allies, the target count for co-attack and co-defense is additioanlly increased by 1.

[Co-Attack] Buff: Increases ATK by 5% for every ally within 2 tiles, up to 15%.

[Co-Defense] Buff: Increases DEF by 10% for every ally within 2 tiles, up to 40%.

range

1-3

vertical reach

↓2-↑2

cost

2

cooldown

2

Skill: Light of Sanction

(Magic Damage) Deals 70% AoE M.DMG to all enemies within a 2-tile radius of the target and dispels 2 buffs.

range

1-3

vertical reach

↓8-↑8

cost

2

cooldown

4

Basic Attack: Amor-Piercing Strike

(Normal Attack) Deals 80% M.DMG and inflicts [▼P.DEF 1] and [▼M.DEF 1] on the target for 2 turns.

[▼P.DEF 1] Debuff: Decreases P.DEF by 20%.

[▼M.DEF 1] Debuff: Decreases M.DEF by 20%.

range

1-2

vertical reach

↓5-↑3

cost

0

cooldown

0

Basic Attack: Merciful Strike

(Normal Attack) Deals 80% M.DMG and increases the effect of the next healing skill by 15%, lasting for 2 turns.

range

1-2

vertical reach

↓5-↑3

cost

0

cooldown

0

Skill: M.DEF Command

(Aura) Increases M.DEF by 30% for other allies within 2 tiles around the character.

Skill: Flight of the Princess

(Healing) Inanna sacrifices 90% of her current HP to dispel all debuffs, she gains [Invisibility] and [▲Healing 5], and expands the range of her trait skills by 2 times. She heals all allies within range. All effects last for 2 turns.

[Invisibility] Buff: Character cannot be targeted by skills, but is still affected by AoE DMG and environmental DMG, also can be locked onto.

[▲Healing 5] Buff: Increases healing by 50%.

view the character details.

cost

0

cooldown

5