Inanna skills & ascensions |
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Passive |
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Innate Skill | ||||||||
Skill lv.1 | ||||||||
Skill lv.3 | ||||||||
Reaction lv.5 | ||||||||
Skill lv.7 | ||||||||
Attack lv.9 | ||||||||
Skill lv.11 |
limit break
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At the start of the battle, Inanna summons 1 [Guard of the Princess]. At the end of the turn, she heals the 1 ally with the lowest HP percentage within 3 tiles of herself for 20% of her M.ATK and grants them 1 random [Level 1 Buff] for 2 turns.
✦✦✧✧✧
At the start of the battle, Inanna summons 1 [Guard of the Princess]. At the end of the turn, she heals the 1 ally with the lowest HP percentage within 3 tiles of herself for 20% of her M.ATK and grants them 1 random [Level 2 Buff] for 2 turns.
✦✦✦✧✧
At the start of the battle, Inanna summons 1 [Guard of the Princess]. At the end of the turn, she heals the 2 allies with the lowest HP percentage within 3 tiles of herself for 20% of her M.ATK and grants them 1 random [Level 2 Buff] for 2 turns.
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At the start of the battle, Inanna summons 1 [Guard of the Princess]. At the end of the turn, she heals the 2 allies with the lowest HP percentage within 4 tiles of herself for 25% of her M.ATK and grants them 1 random [Level 2 Buff] for 2 turns.
✦✦✦✦✦
At the start of the battle, Inanna summons 1 [Guard of the Princess]. At the end of the turn, she heals the 2 allies with the lowest HP percentage within 4 tiles of herself for 25% of her M.ATK and grants them 1 random [Level 2 Buff] for 2 turns. [Guard of the Princess]'s ATK and DEF increase by 15%. The skill to summon the guard can be used an additional 2 times per battle.
[Level 1 Buff] Buff: Including [▲ATK 1], [▲Crit 1], [▲P.DEF 1], [▲M.DEF 1], [▲Healing 1].
[Level 2 Buff] Buff: Including [▲ATK 2], [▲Crit 2], [▲P.DEF 2], [▲M.DEF 2], [▲Healing 2]., [ 🚫Attribute Debuff].
[Guard of the Princess] Defender: A summoned unit with a skill that can provide the Assisting Cover.
(Normal attack) Deals 80% M.DMG.
range
1-2vertical reach
↓5-↑3cost
0cooldown
0(Healing) Heals the target bt 100% of M.ATK and dispels 1 debuff on the target.
range
0-2vertical reach
↓8-↑8cost
1cooldown
0(Support) Allows 1 ally that has already act to act again, and grants this ally [▲ATK 2] and [▲M.DEF 2] for 2 turns. If the target is the Guard of the princess, additioanlly heals the Guard for 60% M.ATK.
[▲ATK 2] Buff: Increases P.ATK and M.ATK by 20%.
[▲M.DEF 2] Buff: Increases M.DEF by 40%.
range
1-2vertical reach
↓8-↑8cost
2cooldown
3(Support) Grants [▲Physical Defense 2] to all allies within the target location and grants immunity to [Defense Attribute Debuff], lasting for 2 turns.
[▲Physical Defense 2] Buff: Physical defense increased by 40%.
[Defense Attribute Debuff] Debuff: Including [▼P.DEF], [▼M.DEF] and [Vulnerable].
range
0-2vertical reach
↓8-↑8cost
1cooldown
3(Healing) Inanna heals all allies within a 2-tile radius for 60% of her M.ATK and dispels 2 of their debuffs.
range
1-2vertical reach
↓2-↑2cost
2cooldown
0(Passive) [Instant] Teleports the guard in front of Inanna and grants the guard [Potential Stimulation] for 2 turns. When the guard is defeated, the skill summons a new guard.
[Instant] means that after using this skill, the character can continue to move and inherit the remaining movement.
[Potential Stimulation] Buff: Increases ATK by 20% and DEF by 40%. Grants [ 🚫Attribute Debuff].
range
1-7vertical reach
↓8-↑8cost
0cooldown
3(Reaction) Decreases DMG taken by 8%. For each character defeated within 5 tiles around the character, increases M.ATK by 6%, up to 30%.
(Reaction) When hit by an active single-target attack, the DMG taken is decreased by 30%. This effect can be activated 1 time per round.
(Support) Grants all allies within 3 tiles around the character [Co-Attack] and [Co-Defense] for 3 turns. For "Iria" allies, the target count for co-attack and co-defense is additioanlly increased by 1.
[Co-Attack] Buff: Increases ATK by 5% for every ally within 2 tiles, up to 15%.
[Co-Defense] Buff: Increases DEF by 10% for every ally within 2 tiles, up to 40%.
range
1-3vertical reach
↓2-↑2cost
2cooldown
2(Magic Damage) Deals 70% AoE M.DMG to all enemies within a 2-tile radius of the target and dispels 2 buffs.
range
1-3vertical reach
↓8-↑8cost
2cooldown
4(Normal Attack) Deals 80% M.DMG and inflicts [▼P.DEF 1] and [▼M.DEF 1] on the target for 2 turns.
[▼P.DEF 1] Debuff: Decreases P.DEF by 20%.
[▼M.DEF 1] Debuff: Decreases M.DEF by 20%.
range
1-2vertical reach
↓5-↑3cost
0cooldown
0(Normal Attack) Deals 80% M.DMG and increases the effect of the next healing skill by 15%, lasting for 2 turns.
range
1-2vertical reach
↓5-↑3cost
0cooldown
0(Aura) Increases M.DEF by 30% for other allies within 2 tiles around the character.
(Healing) Inanna sacrifices 90% of her current HP to dispel all debuffs, she gains [Invisibility] and [▲Healing 5], and expands the range of her trait skills by 2 times. She heals all allies within range. All effects last for 2 turns.
[Invisibility] Buff: Character cannot be targeted by skills, but is still affected by AoE DMG and environmental DMG, also can be locked onto.
[▲Healing 5] Buff: Increases healing by 50%.
view the character details.cost
0cooldown
5