Leonide skills & ascensions

Passive
Skill name
Attack
Innate Skill
Skill lv.1
Skill lv.3
Reaction lv.5
Skill lv.7
Attack lv.9
Skill lv.11

Passive skill: Fearless Charge

limit break

✦✧✧✧✧

Before attacking or [Charge], damage increases by 4% for each square moved, ignoring 6% of the target's defense. After using a skill other than [Instant] to actively attack, the effect ends and [Charge Damage Reduction] is obtained, with the effect: damage received is reduced by 20% for 1 round. Effect cooldown for 1 round.

✦✦✧✧✧

Before attacking or [Charge], damage increases by 6% for each square moved, ignoring 6% of the target's defense. After using a skill other than [Instant] to actively attack, the effect ends and [Charge Damage Reduction] is obtained, with the effect: Damage received is reduced by 20% for 1 round. Effect cooldown for 1 round.

✦✦✦✧✧

Before attacking or [Charge], damage increases by 6% for each square moved, ignoring 8% of the target's defense. After actively attacking with skills other than [Instant], the effect ends and [Charge Damage Reduction] is obtained, with the effect: damage received is reduced by 30% for 2 rounds. Effect cooldown for 1 round.

✦✦✦✦✧

Before attacking or [Charge], for every square moved, damage increases by 8%, ignoring 8% of the target's defense. After using skills other than [Instant] to actively attack, the effect ends and [Charge Damage Reduction] is obtained, effect: Damage received is reduced by 30%, lasting for 2 rounds. Effect cooldown for 1 round.

✦✦✦✦✦

Before attacking or [Charge], for every square moved, damage increases by 8%, ignoring 10% of the target's defense. After using a skill other than [Instant] to actively attack, the effect ends and [Charge Damage Reduction] is obtained , with the effect of reducing damage received by 30% for 2 rounds. When the movement plus [Charge] distance is greater than or equal to 5 squares, ignore the target's [Block] and [Dodge]. Effect cooldown for 1 round.

[Charge] state, a skill that charges at a target character or location, causing a position change.

[Charge Damage Reduction] Buff, reducing the damage received by a certain percentage.

Basic attack: Slash

(Normal attack) Causes 100% physical damage.

range

1-1

vertical reach

↓2-↑2

cost

0

cooldown

0

Innate skill: Full Lance Charge

(Physical Damage) Select 1 enemy within the cross range, charge to the target and deal 60% damage. Before attacking, add 30% of your own health to the attack (not exceeding 200% of your physical attack value); knock back 2 squares, and when causing collision, apply [Dizzy] to the target for 1 round.

[Dizzy] debuff, unable to perform any actions.

range

1-3

vertical reach

↓1-↑1

cost

3

cooldown

2

Skill: Light of Shelter

(Support) [Instant], single-target healing, restores 25% of the target's health. When the target is in the [Unharmed] state, the effect changes to: gain [▲Damage 2], [▲Magic Defense 2], lasts for 2 rounds.

[Instant] means that after using this skill, the character can continue to move and inherit the remaining movement force

[Unharmed] state, the state when health value is equal to 100%.

[▲Damage 2] Buff, increase damage by 20%

[▲Magic Defense 2] Buff : Magic Defense increases by 40%.

range

0-3

vertical reach

↓8-↑6

cost

0

cooldown

3

Skill: Stay Alert

(Passive) [Alert] 2 squares in the target direction, causing 150% [Physical Range Damage].

[Alert] buff, alert a certain area, and release skills when the enemy enters the area.

range

1-1

vertical reach

↓2-↑2

cost

2

cooldown

0

Skill: Assault Stance

(Support) [Instant], Move 2 squares, can only move in a straight line. After moving, attack increases by 15%. After attacking, can move again, inherit the remaining movement. After use, the skill changes to [Assault Release].

[Instant] means that after using this skill, the character can continue to move and inherit the remaining movement power.

cost

0

cooldown

4

Skill: Radiant Guard

(Passive) At the start of combat, HP increases by 15%. Not negatively affected by the [Injured] status. Before attacking, if your maximum HP is greater than the target's current HP, knock the target back 1 square.

[Injured] State: Activates when HP is below 70%. Reduces DMG dealt by 20% and increases DMG taken by 20%.

Reaction: Reluctantly

(Reaction) When actively attacked, damage received is reduced by 8%. When in [Injured] state, damage received is reduced by 20%.

[Injured] State: Activates when HP is below 70%. Reduces DMG dealt by 20% and increases DMG taken by 20%.

Reaction: Keep the Oath

(Reaction) Take [Melee Damage] for all friendly troops within 2 squares of itself, perform [Preemptive Strike], deal 70% damage, cooldown 3 rounds.

[Preemptive Strike] Buff. Before being actively attacked by an enemy [from the front or side], turn around immediately and deal 70% damage to the attacker. This effect can be taken up to once per round.

cost

0

cooldown

3

Skill: Charge and Pursuit

(Physical Damage) [Instant], select 1 enemy within the cross range, charge to the enemy and deal 30% damage, immune to [Preemptive Strike].

[Instant] means that after using this skill, the character can continue to move and inherit the remaining movement force

[Preemptive Strike] Buff. Before being actively attacked by an enemy [from the front or side], turn around immediately and deal 70% damage to the attacker. This effect can be taken up to once per round.

range

1-3

vertical reach

↓1-↑1

cost

0

cooldown

3

Skill: Arranged Like a Forest

(Aura) All allies on the field with the "Forest Formation" camp have their attack increased by 10% and their defense increased by 20%. For skills with a cooldown of 4 turns or more, the cooldown is reduced by 1 turn.

Basic Attack: Breaking the Light

(Normal Attack) Deals 100% physical damage and applies [🚫Dodge] to the target for 1 round.

[🚫Dodge] debuffed, [Dodge] effect is invalid.

range

1-1

vertical reach

↓2-↑2

cost

0

cooldown

0

Basic Attack: Energy Back

(Normal Attack) Causes 100% physical damage and restores an additional 1 energy point.

range

1-1

vertical reach

↓2-↑2

cost

0

cooldown

0

Skill: Glorious Lance Charge

(Physical Damage) Select an enemy within the cross range, charge to it and deal 100% damage. Before attacking, restore your own health, the healing amount is 100% of your attack power, dispel 2 [Debuffs], and add 35% of your own health to the attack (no more than 200% of your physical attack value).

range

1-3

vertical reach

↓1-↑1

cost

1

cooldown

6

Skill: Parry

(Passive) Before being attacked by melee physical attacks, turn toward the target and add 20% of your own physical attack to physical defense.