Lilywill skills & ascensions |
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Passive |
Skill name
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Attack | ||||||||
Innate Skill | ||||||||
Skill lv.1 | ||||||||
Skill lv.3 | ||||||||
Reaction lv.5 | ||||||||
Skill lv.7 | ||||||||
Attack lv.9 | ||||||||
Skill lv.11 |
limit break
✦✧✧✧✧
LilyWill possesses [Jump] and she gains 5% bonus ATK. Ignores [Assisting Cover] when attacking from a [Highland] position.
✦✦✧✧✧
LilyWill possesses [Jump] and she gains 10% bonus ATK. Ignores [Assisting Cover] when attacking from a [Highland] position.
✦✦✦✧✧
LilyWill possesses [Jump] and she gains 10% bonus ATK. Ignores [Assisting Cover] and also gains 30% bonus Crit when attacking from a [Highland] position.
✦✦✦✦✧
LilyWill possesses [Jump] and she gains 15% bonus ATK. Ignores [Assisting Cover] and also gains 30% bonus Crit when attacking from a [Highland] position.
✦✦✦✦✦
LilyWill possesses [Jump] and she gains 15% bonus ATK. Ignores [Assisting Cover] and also gains 30% bonus Crit, and all skill CD reduces by 1 turn when attacking from a [Highland] position.
[Jump] Buff: Triples the character's jump power and allows them to traverse over gaps.
[Assisting Cover] Buff: Guards allies within the action range by swapping positions and taking DMG from single-target attacks targeted them.
[Highland] Position of elevation when the character is 2 or more tiles higher than that of the opponent.
(Normal attack) Fires a [Curved Shot] which deals 85% P.DMG.
[Curved Shot] A projectile fired at a curved trajectory which ignores the effects of some obstacles.
range
2-3vertical reach
↓8-↑6cost
0cooldown
0(Physical Damage) Single-target attack. Deals 140% DMG with [Curved Shot].
[Curved Shot] A projectile fired at a curved trajectory which ignores the effects of some obstacles.
range
1-4vertical reach
↓8-↑6cost
3cooldown
0(Passive) ATK increases by 5%. After attacking, move again by 2 tiles. CD: 2 turns.
cost
0cooldown
3(Passive) [Instant] Gains [▲Crit 2] and [Ignore Dodge] for 1 turn.
[Instant] After casting this skill, the character can inherit their remaining mobility and continue their action.
[▲Crit 2] Buff: Increases Crit by 30%
[Ignore Dodge] Buff: Bypasses the enemy's ability to dodge.
cost
0cooldown
3(Physical Damage) Single-target attack. LilyWill deals 60% P.DMG with [Curved Shot]. She deals M.DMG equal to 40% of her P.ATK to all enemies within 1 tile around the target, inflicting 3 stacks of [Infection] if DMG is dealt.
[Curved Shot] A projectile fired at a curved trajectory which ignores the effects of some obstacles.
[Infection] Debuff: Character loses a certain amount of HP after each turn. More stacks deal higher DMG, stacking up to 9 times. Stacks halve after taking effect.
range
2-3vertical reach
↓8-↑6cost
2cooldown
3(Passive) Increases Crit DMG by 10%. The maximum range of ranged skills increases by 1 tile.
(Reaction) When attacked by a melee attack from front or side, the character can interrupt the enemy's action, dealing 50% P.DMG and teleporting to the back of the closest ally within 3 tiles. Effect CD: 4 turns.
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%, and environmental DMG taken is decreased by 70%.
(Physical Damage) Deals 75% AoE P.DMG to all enemies within a 2-tile radius of the target and inflicts [▼P.DEF 2] for 2 turns.
[▼P.DEF 2] Debuff: Decreases P.DEF by 40%.
range
1-3vertical reach
↓8-↑8cost
2cooldown
4(Leader's Aura) For all "Vlder" allies in battle, increases ATK by 10%, DEF by 20% and movement by 1 tile.
(Normal Attack) Fires a [Curved Shot] which deals 85% P.DMG and inflicts 1 stack of [Infection] on the target.
[Curved Shot] A projectile fired at a curved trajectory which ignores the effects of some obstacles.
[Infection] Debuff: Character loses a certain amount of HP after each turn. More stacks deal higher DMG, stacking up to 9 times. Stacks halve after taking effect.
range
2-3vertical reach
↓8-↑6cost
0cooldown
0(Normal Attack) Single-target attack. Lilywill deals 120% P.DMG.
range
2-3vertical reach
↓5-↑3cost
0cooldown
0(Physical Damage) Single-target attack. LilyWill deals 150% P.DMG, inflicts 2 stacks of [Infection], which immediately triggers the infection effect. Before attacking, she gains [Highland] advantage.
[Infection] Debuff: Character loses a certain amount of HP after each turn. More stacks deal higher DMG, stacking up to 9 times. Stacks halve after taking effect.
[Highland] Position of elevation when the character is 2 or more tiles higher than that of the opponent.
range
2-4vertical reach
↓8-↑8cost
3cooldown
4(Passive) All skills ignore [Obstinate]. Increases ATK by 12% and inflicts [🚫Assist] on the target after the attack.
[Obstinate] State: Attacks the target, but the attack path is blocked by the enemy or item in front of the target.
[🚫Assist] Debuff - Control - Disruption: Unable to perform assist, including assisting cover, attack, healing and revenge.