Magnus skills & ascensions |
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Passive |
Skill name
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Attack | ||||||||
Innate Skill | ||||||||
Skill lv.1 | ||||||||
Skill lv.3 | ||||||||
Reaction lv.5 | ||||||||
Skill lv.7 | ||||||||
Attack lv.9 | ||||||||
Skill lv.11 |
limit break
✦✧✧✧✧
Magnus decreases the ATK and DEF of all enemies within 3 tiles of himself by 8%. When attacking, he is granted bonus P.ATK equal to 20% of his P.DEF.
✦✦✧✧✧
Magnus decreases the ATK and DEF of all enemies within 3 tiles of himself by 8%. When attacking, he is granted bonus P.ATK equal to 30% of his P.DEF.
✦✦✦✧✧
Magnus decreases the ATK and DEF of all enemies within 3 tiles of himself by 12%. When attacking, he is granted bonus P.ATK equal to 30% of his P.DEF.
✦✦✦✦✧
Magnus decreases the ATK and DEF of all enemies within 3 tiles of himself by 12%. When attacking, he is granted bonus P.ATK equal to 40% of his P.DEF.
✦✦✦✦✦
Magnus decreases the ATK and DEF of all enemies within 4 tiles of himself by 15%. When attacking, he is granted bonus P.ATK equal to 40% of his P.DEF.
(Normal attack) Deals 100% P.DMG.
range
1-1vertical reach
↓2-↑2cost
0cooldown
0(Physical Damage) Single-target attack. Magnus deals 150% DMG. When the target is ., he alsfo inflicts . before attacking. Magnus restores 2 NRG when he defeats the target
[Injured] State: Activates when HP is below 70%. Reduces DMG dealt by 20% and increases DMG taken by 20%.
[Isolate] Debuff: The character becomes immune to allies' [Aura] effects.
range
1-1vertical reach
↓2-↑2cost
3cooldown
2(Support) [Instant]. Adds 40% of the character's P.DEF to P.ATK and takes 8% more DMG for 2 turns.
[Instant] means that after using this skill, the character can continue to move and inherit the remaining movement power.
cost
1cooldown
1(Passive) Immediately recovers 5% HP when a character is defeated. Can be activated up to 1 time per battle.
(Physical DMG) Magnus throws the enemy to an empty tile 3 or 4 tiles away from himself, dealing 70% DMG to all enemies within 1 tile of the target tile and inflicting [▼Move 1]. The effect lasts for 2 turns.
[▼Move 1] Debuff - Control - Disruption: Reduces movement by 1 tile.
range
1-1vertical reach
↓2-↑2cost
1cooldown
3(Passive) When an enemy is defeated within 2 tiles around the character, inflicts [▼ATK 2] on all enemies within 5 tiles and grants [▲DMG 2] to all allies. The effects last for 2 turns and will be triggered immediately before using [Mountain Breaker]. Can be triggered up to 1 time per round.
[▼ATK 2] Debuff: P.ATK and M.ATK are reduced by 20%.
[▲DMG 2] Buff: Icreases DMG by 20%.
(Reaction) Performs a [Strike Back] with basic attack when hit by an active attack from the front or side. The effect ca nbe activated up to 1 time per round.
[Strike Back] State: Strikes back with basic attacks or skills when taking single-target attacks from enemies within the attack range, dealing certain DMG.
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. After being attacked, the character gains [DMG Reduction 2] for 2 turns.
[DMG Reduction 2] Buff: Decreases DMG taken by 20%.
(Physical Damage) Single-target attack. Deals 120% DMG and inflicts [Vulnerable 2] for 3 turns
[Vulnerable 2] Debuff: Increases DMG taken by 20%.
cost
0cooldown
3(Leader's Aura) For all "Fortitude" allies in battle, increases ATK by 10% and DEF by 20%. Decreases the DMG taken by 10% if [Healthy]. Becomes immune to the negative effect of the [Injured] state.
[Healthy] State: Activated when HP is above 70%.
[Injured] State: Activates when HP is below 70%. Reduces DMG dealt by 20% and increases DMG taken by 20%.
(Normal Attack) Deals 70% AoE DMG to all enemies within a 3x2 area in the target direction.
range
1-2vertical reach
↓2-↑2cost
0cooldown
0(Normal Attack) Deals 100% P.DMG and gains 20% [Life Steal].
[Life Steal] Buff: Recovers a certain amount of HP based on a percentage of the DMG dealt to enemies.
range
1-1vertical reach
↓2-↑2cost
0cooldown
0(Passive) When performing an active attack, DMG increases by 10%. When the character strikes back, DMG increases by 30%.
(Physical Damage) Single-target attack. Deals DMG equal to 300% of the character's P.DEF, up to 200% of P.ATK. Before attacking, adds 20% of the character's P.ATK to P.DEF for 2 turns.
range
1-1vertical reach
↓2-↑2cost
4cooldown
0