Magnus skills & ascensions

Passive
Skill name
Attack
Innate Skill
Skill lv.1
Skill lv.3
Reaction lv.5
Skill lv.7
Attack lv.9
Skill lv.11

Passive skill

limit break

✦✧✧✧✧

Magnus decreases the ATK and DEF of all enemies within 3 tiles of himself by 8%. When attacking, he is granted bonus P.ATK equal to 20% of his P.DEF.

✦✦✧✧✧

Magnus decreases the ATK and DEF of all enemies within 3 tiles of himself by 8%. When attacking, he is granted bonus P.ATK equal to 30% of his P.DEF.

✦✦✦✧✧

Magnus decreases the ATK and DEF of all enemies within 3 tiles of himself by 12%. When attacking, he is granted bonus P.ATK equal to 30% of his P.DEF.

✦✦✦✦✧

Magnus decreases the ATK and DEF of all enemies within 3 tiles of himself by 12%. When attacking, he is granted bonus P.ATK equal to 40% of his P.DEF.

✦✦✦✦✦

Magnus decreases the ATK and DEF of all enemies within 4 tiles of himself by 15%. When attacking, he is granted bonus P.ATK equal to 40% of his P.DEF.

Basic attack: Slash

(Normal attack) Deals 100% P.DMG.

range

1-1

vertical reach

↓2-↑2

cost

0

cooldown

0

Innate skill: Mountain Breaker

(Physical Damage) Single-target attack. Magnus deals 150% DMG. When the target is ., he alsfo inflicts . before attacking. Magnus restores 2 NRG when he defeats the target

[Injured] State: Activates when HP is below 70%. Reduces DMG dealt by 20% and increases DMG taken by 20%.

[Isolate] Debuff: The character becomes immune to allies' [Aura] effects.

range

1-1

vertical reach

↓2-↑2

cost

3

cooldown

2

Skill: Offensive Stance

(Support) [Instant]. Adds 40% of the character's P.DEF to P.ATK and takes 8% more DMG for 2 turns.

[Instant] means that after using this skill, the character can continue to move and inherit the remaining movement power.

cost

1

cooldown

1

Skill: Resolve

(Passive) Immediately recovers 5% HP when a character is defeated. Can be activated up to 1 time per battle.

Skill: Forceful Cast

(Physical DMG) Magnus throws the enemy to an empty tile 3 or 4 tiles away from himself, dealing 70% DMG to all enemies within 1 tile of the target tile and inflicting [▼Move 1]. The effect lasts for 2 turns.

[▼Move 1] Debuff - Control - Disruption: Reduces movement by 1 tile.

range

1-1

vertical reach

↓2-↑2

cost

1

cooldown

3

Skill: Cry of Victory

(Passive) When an enemy is defeated within 2 tiles around the character, inflicts [▼ATK 2] on all enemies within 5 tiles and grants [▲DMG 2] to all allies. The effects last for 2 turns and will be triggered immediately before using [Mountain Breaker]. Can be triggered up to 1 time per round.

[▼ATK 2] Debuff: P.ATK and M.ATK are reduced by 20%.

[▲DMG 2] Buff: Icreases DMG by 20%.

Reaction: Bloodthirsty Axe

(Reaction) Performs a [Strike Back] with basic attack when hit by an active attack from the front or side. The effect ca nbe activated up to 1 time per round.

[Strike Back] State: Strikes back with basic attacks or skills when taking single-target attacks from enemies within the attack range, dealing certain DMG.

Reaction: Hardening

(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. After being attacked, the character gains [DMG Reduction 2] for 2 turns.

[DMG Reduction 2] Buff: Decreases DMG taken by 20%.

Skill: Crushing Bash

(Physical Damage) Single-target attack. Deals 120% DMG and inflicts [Vulnerable 2] for 3 turns

[Vulnerable 2] Debuff: Increases DMG taken by 20%.

cost

0

cooldown

3

Skill: Blood & Steel

(Leader's Aura) For all "Fortitude" allies in battle, increases ATK by 10% and DEF by 20%. Decreases the DMG taken by 10% if [Healthy]. Becomes immune to the negative effect of the [Injured] state.

[Healthy] State: Activated when HP is above 70%.

[Injured] State: Activates when HP is below 70%. Reduces DMG dealt by 20% and increases DMG taken by 20%.

Basic Attack: Mighty Swing

(Normal Attack) Deals 70% AoE DMG to all enemies within a 3x2 area in the target direction.

range

1-2

vertical reach

↓2-↑2

cost

0

cooldown

0

Basic Attack: Feverish Attack

(Normal Attack) Deals 100% P.DMG and gains 20% [Life Steal].

[Life Steal] Buff: Recovers a certain amount of HP based on a percentage of the DMG dealt to enemies.

range

1-1

vertical reach

↓2-↑2

cost

0

cooldown

0

Skill: Sharpened Blade

(Passive) When performing an active attack, DMG increases by 10%. When the character strikes back, DMG increases by 30%.

Skill: Iron Chariot

(Physical Damage) Single-target attack. Deals DMG equal to 300% of the character's P.DEF, up to 200% of P.ATK. Before attacking, adds 20% of the character's P.ATK to P.DEF for 2 turns.

range

1-1

vertical reach

↓2-↑2

cost

4

cooldown

0