Miguel skills & ascensions |
||||||||
Passive |
Skill name
|
|||||||
Attack | ||||||||
Innate Skill | ||||||||
Skill lv.1 | ||||||||
Skill lv.3 | ||||||||
Reaction lv.5 | ||||||||
Skill lv.7 | ||||||||
Attack lv.9 | ||||||||
Skill lv.11 |
limit break
✦✧✧✧✧
Increases Miguel's ATK by 5%, and he can jump over allies, enemies, neutral characters, and items without consuming movement. The effect can be activated up to 1 time per round.
✦✦✧✧✧
Increases Miguel's ATK by 10%, and he can jump over allies, enemies, neutral characters, and items without consuming movement. The effect can be activated up to 2 time per round.
✦✦✦✧✧
Increases Miguel's ATK by 10%, and he can jump over allies, enemies, neutral characters, and items without consuming movement. The effect can be activated up to 2 time per round. Before using a skill, if he has jumped, he recovers 1 NRG, up to 1 time per round.
✦✦✦✦✧
Increases Miguel's ATK by 15%, and he can jump over allies, enemies, neutral characters, and items without consuming movement. The effect can be activated up to 3 time per round. Before using a skill, if he has jumped, he recovers 1 NRG, up to 1 time per round.
✦✦✦✦✦
Increases Miguel's ATK by 15%, and he can jump over allies, enemies, neutral characters, and items without consuming movement. The effect can be activated up to 3 time per round. Before using a skill, if he has jumped, he recovers 1 NRG, up to 1 time per round. After jumping, before using a skill, he inflicts burning on the target for each instance of P.DMG dealt.
[Level 2 Debuff] Debuff: Includes: [▼ATK 2], [▼Crit Hit 2], [▼P.DEF 2], [▼M.DEF 2], [🚫Passive Skill], 【🚫Reaction Skill], [🚫Healing], [🚫Attribute Buff].
(Normal attack) Deals 100% P.DMG.
range
2-3vertical reach
↓5-↑3cost
0cooldown
0(Physical Damage) Single-target attack. Miguel deals 100% DMG and knocks the target back by 2 tiles. Inflicts [▼Move 2] on the target. The effect lasts for 2 turns. Then activates pursuit, which deals 50% DMG and knocks the target by 1 tile.
[▼Move 2] Debuff - Control - Disruption: Reudces movement by 2 tiles.
range
1-1vertical reach
↓2-↑2cost
3cooldown
0(Passive) Before a single-target attack, gains a 50% chance to inflict [🚫Healing Received] on the target for 2 turns.
[🚫Healing Received] Debuff: Character cannot be healed.
(Passive) Takes 20% less ranged DMG.
[Instant] After casting this skill, the character can inherit their remaining mobility and continue t heir action.
[▲Move 1] Buff: Increases the distance the character can move by 1 tile.
[Climb] Buff: Ignores debuffs that affect movement when moving to tiles higher in altitude.
[Jump] Buff: Triples the character's jump power and allows them to traverse over gaps.
(Physical Damage) Deals 70% AoE DMG to 1 enemy within cross-shaped range around the character and deals 40% fire AoE DMG to all enemies within 1 tile around the target.
range
1-4vertical reach
↓5-↑3cost
2cooldown
3(Support) Miguel locks onto 1 enemy for 3 turns. Whoever defeats the target recovers 2 NRG. Before allies land an active attack on the marked enemy, they gain 2 random [Level 2 Buffs] for 1 turn.
[Level 2 Buffs] Buff: Includes the following buffs: ATK 2, Crit 2, P.DEF 2, M.DEF 2, Move 1, Healing 2, and Immune to Attribute Debuff.
range
1-6vertical reach
↓8-↑6cost
0cooldown
4(Reaction) Before receiving a melee attack from the front or side, Miguel performs [Strike Back] and inflicts 2 random [Level 2 Attribute Debuff], dealing 50% P.DMG to the enemy. The effect lasts for 2 turns and this skill can be activated once per round.
[Strike Back] State: Strikes back with basic attacks or skills when taking single-target attacks from enemies within the attack range, dealing certain DMG.
[Level 2 Attribute Debuff] Debuff: Applies the following: [🚫ATK 2], [🚫Crit 2], [🚫P.DEF 2], [🚫M.DEF 2], [🚫Healing Received].
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. When attacked by an enemy from [Lowland], the DMG taken is additionally decreased by 30%.
[Lowland] Position of elevation when the character is 2 or more tiles lower than that of the opponent.
(Physical Damage) [Instant] Miguel inflicts [Blind] and [▼DMG 2] on all enemies within a 3x2 area in the target direction, lasting for 1 turn.
[Instant] After casting this skill, the character can inherit their remaining mobility and continue their action.
[Blind] Debuff - Control - Disruption: Has an 80% chance to miss single-target attacks.
[▼DMG 2] Decrease DMG by 20%.
range
1-4vertical reach
↓8-↑6cost
3cooldown
0(Leader's Aura) For all "Drifter" allies in battle, increases ATK by 15% and DEF by 30%.
(Normal Attack) Single-target attack. Miguel deals 100% P.DMG. When it becomes a back attack, DMG dealt is increased by an additional 20%. His attack also inflicts 2 [Level 2 Attribute Debuff] on the target. The effect lasts for 1 turn.
[Level 2 Attribute Debuff] Debuff: Applies the following: [🚫ATK 2], [🚫Crit 2], [🚫P.DEF 2], [🚫M.DEF 2], [🚫Healing Received].
range
2-3vertical reach
↓5-↑3cost
0cooldown
0(Normal Attack) Miguel fires a [Curved Shot] at the target tile, dealing 80% fire AoE P.DMG
[Curved Shot] A projectile fired at a curved trajectory which ignores the effects of some obstacles.
range
2-3vertical reach
↓8-↑6cost
0cooldown
0(Physical Damage) After placing a [Beast Trap], the character can move again by 2 tiles and inherit the remaining movement.
[Beast Trap] Trap: Characters that cross or stand on the trap are inflicted with piercing DMG for 10% of Max HP.
range
3-4vertical reach
↓8-↑6cost
4cooldown
0(P.DMG) Miguel targets the 2nd, 3rd and 4th tiles in the specified direciton, with each of his hits dealing 40% fire AoE DMG to enemies within a 3x3 area.
range
1-5vertical reach
↓5-↑5cost
4cooldown
2