Momo skills & ascensions |
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Passive |
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Attack | ||||||||
Innate Skill | ||||||||
Skill lv.1 | ||||||||
Skill lv.3 | ||||||||
Reaction lv.5 | ||||||||
Skill lv.7 | ||||||||
Attack lv.9 | ||||||||
Skill lv.11 |
limit break
✦✧✧✧✧
All enemies within 3 tiles of Momo take 15% more [DoT]. At the end of Momo's turn, she gains 2 stacks of [Repulsion Barrier], up to 5 stacks. CD: 2 turns.
✦✦✧✧✧
All enemies within 3 tiles of Momo take 20% more [DoT]. At the end of Momo's turn, she gains 2 stacks of [Repulsion Barrier], up to 5 stacks. CD: 2 turns.
✦✦✦✧✧
All enemies within 3 tiles of Momo take 20% more [DoT]. At the end of Momo's turn, she gains 2 stacks of [Repulsion Barrier], up to 5 stacks. At the start of the battle, she also gains 1 stack of [Repulsion Barrier]. CD: 2 turns.
✦✦✦✦✧
All enemies within 3 tiles of Momo take 25% more [DoT]. At the end of Momo's turn, she gains 2 stacks of [Repulsion Barrier], up to 5 stacks. At the start of the battle, she also gains 2 stack of [Repulsion Barrier]. CD: 2 turns.
✦✦✦✦✦
All enemies within 4 tiles of Momo take 35% more [DoT]. At the end of Momo's turn, she gains 2 stacks of [Repulsion Barrier], up to 5 stacks. At the start of the battle, she also gains 3 stack of [Repulsion Barrier]. CD: 2 turns.
[DoT] A specific DMG type that refers to DMG dealt by the following debuffs: Scorch, Infection, Life Loss, Stigmata, and Corrosion.
[Repulsion Barrier] Buff: Gains immunity to knockback. Each stack increases ATK by 2%. Blocks P.ATK and reduces DMG taken by 50%. 1 stack is removed each time when taking DMG. This effect cannot be immunized or dispelled, stacking up to 5 times.
(Normal attack) Deals 80% M.DMG.
range
1-2vertical reach
↓5-↑3cost
0cooldown
0(Magic Damage) Momo deals 65% M.DMG AoE to all enemies within a 3x4 area in the target direction and inflicts 2 stacks of [Infection]. When Momo has [Doom Waken], the target immediately receives [Infection] DMG after being attacked and half of the [Infection] stacks are removed.
[Doom Waken] Buff: Increases ATK by 20% and grants 50% [Life Steal]. Inflicts [Alert] on a 3-tile radius at the end of the action, dealing 70% M.DMG for up to 3 times per round.
[Infection] Debuff: Character loses a certain amount of HP after each turn. More stacks deal higher DMG, stacking up to 9 times. Stacks halve after taking effect.
range
1-4vertical reach
↓2-↑2cost
3cooldown
0(Magic Damage) Single-target attack. Deals 140% M.DMG. Before attacking, the character gains [Shield Break 1].
[Shield Break 1] Buff: Cannot be blocked. Increases ATK by 15% when attacking enemies with shield/
range
1-2vertical reach
↓5-↑3cost
0cooldown
3(Aura) Decreases AoE DMG taken by all allies within 3 tiles around the character by 25%.
(Passive) DMG increases by 10%. After dealing DMG, inflicts 1 stack of [Infection] on the target. After a single-target active attack, inflicts 1 additional stack of [Infection].
[Infection] Debuff: Character loses a certain amount of HP after each turn. More stacks deal higher DMG, stacking up to 9 times. Stacks halve after taking effect.
(Decision) Momo selects to use [Repulsion Purging] or [Reverse Repulsion].
[Repulsion Purging] Selects 1 location within a cross-shaped range, dealing 90% AoE M.DMG to all enemies within 3 horizontal tiles, knocking them back for 2 tiles and inflicting [▼ Move 2] on the target for 1 turn.
[Reverse Repulsion] Selects 1 location within a cross-shaped range, dealing 70% AoE M.DMG to all enemies within 3 horizontal tiles, knocking them back reversely for 2 tiles and inflicting [▼ Move 2] on the target for 1 turn.
(Reaction) When [Repulsion Barrier] blocks a melee attack, Momo performs a [Strike Back], which deals 70% M.DMG and inflicts 1 stack of [Infection].
[Repulsion Barrier] Buff: Gains immunity to knockback. Each stack increases ATK by 2%. Blocks P.ATK and reduces DMG taken by 50%. 1 stack is removed each time when taking DMG. This effect cannot be immunized or dispelled, stacking up to 5 times.
[Strike Back] State: Strikes back with basic attacks or skills when taking single-target attacks from enemies within the attack range, dealing certain DMG.
[Infection] Debuff: Character loses a certain amount of HP after each turn. More stacks deal higher DMG, stacking up to 9 times. Stacks halve after taking effect.
(Reaction) When hit by a ranged attack, the DMG taken is decreased by 25%.
(Magic Damage) DDeals 70% AoE M.DMG to all enemies within a 2-tile radius of the target and inflicts [🚫Passive Skills] and [🚫Reaction Skills], lasting for 2 turns.
[🚫Passive Skills] Debuff - Control - Disruption: Renders all passive skills ineffective.
[🚫Reaction Skills] Debuff - Disruption: Renders all reaction skills ineffective.
range
1-3vertical reach
↓8-↑8cost
3cooldown
0(Passive) Gains immunity to the effect of [Injured] and [Dying].
[Injured] State: Activates when HP is below 70%. Reduces DMG dealt by 20% and increases DMG taken by 20%.
[Dying] State: Activates when HP is below 30%. Reduces DMG dealt by 30% and increases DMG taken by 30%.
(Normal Attack) Deals 80% M.DMG and additionally recovers 1 NRG.
range
1-2vertical reach
↓5-↑3cost
0cooldown
0(Normal Attack) Deals 80% M.DMG and grants 30% chance to inflict [Sleep] on the target for 1 turn.
[Sleep] Debuff - Bound: Cannot take any action. Removed when taking any DMG.
range
1-2vertical reach
↓5-↑3cost
0cooldown
0(Support) [Instant] Momo gains 2 stacks of . and . for 3 turns. This effect cannot be dispelled or immunized against.
[Instant] After casting this skill, the character can inherit their remaining mobility and continue their action.
[Repulsion Barrier] Buff: Gains immunity to knockback. Each stack increases ATK by 2%. Blocks P.ATK and reduces DMG taken by 50%. 1 stack is removed each time when taking DMG. This effect cannot be immunized or dispelled, stacking up to 5 times.
[Doom Waken] Buff: Increases ATK by 20% and grants 50% [Life Steal]. Inflicts [Alert] on a 3-tile radius at the end of the action, dealing 70% M.DMG for up to 3 times per round.
cost
1cooldown
5(Magic Damage) Single-target attack. Deals 150% M.DMG. After attacking, gains 45% [Life Steal].
[Life Steal] Buff: Recovers a certain amount of HP based on a percentage of the DMG dealt to enemies.
range
1-2vertical reach
↓5-↑3cost
3cooldown
0