Teadon skills & ascensions

Passive
Skill name
Attack
Innate Skill
Skill lv.1
Skill lv.3
Reaction lv.5
Skill lv.7
Attack lv.9
Skill lv.11

Passive skill: Battle-Tested Shield

limit break

✦✧✧✧✧

Teadon possesses [Block]. At the end of the turn, he becomes [Alert] to the horizontal row of 3 tiles in the target direciton, dealing 60% physical AoE DMG once an enemy enters this area. When actively using other alert skills, his ATK increases by an additional 20%.

✦✦✧✧✧

Teadon possesses [Block]. At the end of the turn, he becomes [Alert] to the horizontal row of 3 tiles in the target direciton, dealing 70% physical AoE DMG once an enemy enters this area. When actively using other alert skills, his ATK increases by an additional 20%.

✦✦✦✧✧

Teadon possesses [Block]. At the end of the turn, he becomes [Alert] to the horizontal row of 3 tiles in the target direciton, dealing 80% physical AoE DMG once an enemy enters this area. When actively using other alert skills, his ATK increases by an additional 30%.

✦✦✦✦✧

Teadon possesses [Block]. At the end of the turn, he becomes [Alert] to the horizontal row of 3 tiles in the target direciton, dealing 90% physical AoE DMG once an enemy enters this area. When actively using other alert skills, his ATK increases by an additional 30%.

✦✦✦✦✦

Teadon possesses [Block]. At the end of the turn, he becomes [Alert] to the horizontal row of 3 tiles in the target direciton, dealing 100% physical AoE DMG once an enemy enters this area. When actively using other alert skills, his ATK increases by an additional 40%.

[Block] Buff: 50% chance to face the enemy when taking P.DMG from the front or side, decreasing DMG taken by 20%.

[Alert] Buff: Guards a certain area, casting skills at enemies that move into range.

Basic attack: Slash

(Normal attack) Deals 100% physical DMG.

range

1-1

vertical reach

↓2-↑2

cost

0

cooldown

0

Innate skill: Defensive Stance

(Support) [Instant] Gains a [Physical Shield] with value equal to 25% of HP and [Block Enhancement] for 2 turns.

[Instant] After casting this skill, the character can inherit their remaining mobility and continue their action.

[Physical Shield] Shield: Blocks additional P.DMG.

[Block Enhancement] Buff: Blocks with a 100% chance of negating ranged physical DMG from the front or the side. Decreases DMG taken by 10% additionally when blocking.

cost

2

cooldown

0

Skill: Intimidate

(Passive) At the end of the turn, inflicts [▼ATK 2] on the enemy with the highest P.ATK within a 4-tile radius around the character for 2 turns.

[▼ATK 2] Debuff: Decreases P.ATK and M.ATK by 20%.

Skill: Knock-Out Blow

(Physical Damage) Single-target attack. Deals 85% DMG and inflicts [Stunned] for 1 turn.

[Stunned] Debuff: Unable to perform any actions.

range

1-1

vertical reach

↓2-↑2

cost

2

cooldown

3

Skill: Fierce Assault

(Physical Damage) Single-target attack. Deals 100% DMG. Also deals DMG equal to the character's [Physical Shield] value, up to 200% of the character's P.ATK.

[Physical Shield] Shield can additionally resist physical damage.

range

1-1

vertical reach

↓2-↑2

cost

3

cooldown

0

Skill: Hit-and-Run Tactics

(Physical Damage) Teason attacks all enemies in a 3x3 area in the target direciton, dealing 50% AoE DMG and inflicting [▼Move 1] and [Vulnerable 2] for 2 turns.

[▼Move 1] Debuff - Control - Disruption: Reduces movement by 1 tile.

[Vulnerable 2] Debuff: Increases DMG taken by 20%.

range

1-3

vertical reach

↓2-↑2

cost

1

cooldown

4

Reaction: Thick Shield

(Reaction) At the start of the battle, grants a [Physical Shield] equal to 35% HP. While having [Physical Shield], increases the chance of [Block] to 100%.

[Physical Shield] Shield can additionally resist physical damage.

Reaction: Counterattack

(Reaction) When hit by an active attack from the front or side, performs a basic attack to strike back if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.

Skill: Array Command

(Passive) At the end of the turn, if the character didn't attack, grants [▲P.DEF 2] and [▲M.DEF 2] to all allies within a 1-tile radius around the character. This effect lasts for 2 turns.

[▲P.DEF 2] Buff: P.DEF increased by 40%.

[▲M.DEF 2] Buff: M.DEF increased by 40%.

Skill: Shield of Sanction

(Physical Damage) Becomes [Alert] to a 3-tile area around the character, dealing 100% DMG and inflicting [Stunned] once an enemy enters this area, lasting for 1 turn.

[Alert] Buff: Guards a certain area, casting skills at enemies that move into range.

[Stunned] Debuff: Unable to perform any actions.

range

1-3

vertical reach

↓2-↑2

cost

3

cooldown

0

Basic Attack: Powerful Strike

(Normal Attack) Deals 110% physical DMG.

range

1-1

vertical reach

↓2-↑2

cost

0

cooldown

0

Basic Attack: Ice Attack

(Normal Attack) Deals 100% P.DMG and inflicts [▼Move 1] on [Healthy] targets, lasting for 1 turn.

[▼Move 1] Debuff - Control - Disruption. Reduces movement by 1 tile.

range

1-1

vertical reach

↓2-↑2

cost

0

cooldown

0

Skill: Impregnable Shield

(Support) Teadon gains a [Physical Shield] with value equal to 150% P.DEF. In addition, all allies within a 3-tile radius around him gain a [Physical Shield] equal to 100% of Teadon's P.DEF. None of the shields can be dispelled, all effects last for 2 turns, and the [Trait] effect cannot be interrupted during this period.

[Physical Shield] Shield: Blocks additional P.DMG.

vertical reach

↓2-↑2

cost

3

cooldown

4

Skill: Will to Survive

(Passive) If the character is [Dying] at the start of the turn, recovers 50% HP and 2 NRG. Effect CD: 2 turns.

[Dying] State: If HP is less than 30%, DMG dealt is reduced by 30%, and DMG received increases by 30%.

cost

0

cooldown

2