Xavier skills & ascensions

Passive
Skill name
Attack
Innate Skill
Skill lv.1
Skill lv.3
Reaction lv.5
Skill lv.7
Attack lv.9
Skill lv.11

Passive skill

limit break

✦✧✧✧✧

For each enemy within a range of 2 tiles around Xavier, his ATK increases by 4%, up to 16%. At the start or end of the turn, if there are enemies within a 1-tile radius around him, he deals an additional 30% P.DMG.

✦✦✧✧✧

For each enemy within a range of 2 tiles around Xavier, his ATK increases by 5%, up to 20%. At the start or end of the turn, if there are enemies within a 1-tile radius around him, he deals an additional 30% P.DMG.

✦✦✦✧✧

For each enemy within a range of 2 tiles around Xavier, his ATK increases by 6%, up to 24%. At the start or end of the turn, if there are enemies within a 1-tile radius around him, he deals an additional 30% P.DMG.

✦✦✦✦✧

For each enemy within a range of 2 tiles around Xavier, his ATK increases by 7%, up to 28%. At the start or end of the turn, if there are enemies within a 1-tile radius around him, he deals an additional 30% P.DMG.

✦✦✦✦✦

For each enemy within a range of 2 tiles around Xavier, his ATK increases by 8%, up to 32%. At the start or end of the turn, if there are enemies within a 1-tile radius around him, he deals an additional 40% P.DMG.

Basic attack: Slash

(Normal attack) Deals 100% P.DMG.

range

1-1

vertical reach

↓2-↑2

cost

0

cooldown

0

Innate skill: Sweeping Bash

(Physical Damage) Deals 80% DMG to all enemies within a 3x2 area in the target direction and inflicts ., lasting for 2 turns.

[▼P.DEF 1] Debuff: Decreases P.DEF by 20%.

range

1-2

vertical reach

↓2-↑2

cost

2

cooldown

0

Skill: Battle Fever

(Passive) After causing damage, generate 20% [Life Drain].

[Life Drain] gain refers to the recovery of a certain amount of health points. The healing amount is a percentage of the damage caused to the enemy.

Skill: Sacrifice

(Passive) Physical attack increases by 20%, but physical defense and magic defense decrease by 15%.

Skill: The legacy of a comrade

(Passive) When an ally is defeated, heal 30% of his HP and gain [▲Attack 2], [▲Physical Defense 2], and [▲Magic Defense 2] for 3 turns.

[▲Attack 2] Buff: Increases physical and magic attack by 20%.

[▲Physical Defense 2] Buff: Physical defense increased by 40%.

[▲Magic Defense 2] Buff: Magic Defense increases by 40%.

Skill: Battle in all directions

(Physical Damage) Deals 70% damage to all enemies within 2 squares of the caster, generates 40% [Life Drain], and applies [▼Healing] for 2 rounds.

[Life Drain] gain refers to the recovery of a certain amount of health points. The healing amount is a percentage of the damage caused to the enemy this time.

[▼Healing] Debuff: Healing received is reduced by 50%.

vertical reach

↓2-↑2

cost

2

cooldown

2

Reaction: Into the Breach

(Reaction) Before being attacked, for every enemy within 2 squares of the player's range, damage received is reduced by 10%, up to a maximum of 40%.

Reaction: The Force Awakens

(Reaction) Increases healing effects by 10%. When receiving healing, gain [▲Damage 2] for 1 turn.

[▲Damage 2] Buff: Increases damage dealt by 20%.

Skill: Pioneer Camp

(Support) At the start of the round, you are full of energy and gain [▲Speed 3], which lasts for 2 rounds. Cooldown is 5 rounds.

[▲Speed 3] Benefit: speed increases by 150 points.

Skill: Iria Banner

(Aura) All players on the field whose camp is Iria have their attack increased by 10% and their defense increased by 20%.

Basic Attack: Charged Strike

(Normal Attack) causes 100% physical damage and the next skill damage is increased by 15%.

range

1-1

vertical reach

↓2-↑2

cost

0

cooldown

0

Basic Attack: Frenzy Attack

(Normal Attack) causes 100% physical damage and generates 20% [Life Drain].

[Life Drain] gain refers to the recovery of a certain amount of health points. The healing amount is a percentage of the damage caused to the enemy this time.

range

1-1

vertical reach

↓2-↑2

cost

0

cooldown

0

Skill: Comet falling from the sky

(Physical Damage) Select a location within the cross range, charge to that location and deal 90% damage to enemies in a 3*4 area in the target direction, applying [▼Speed 2] for 2 turns.

[▼Speed 2] Debuff: Speed decreases by 100 points.

range

1-3

vertical reach

↓2-↑2

cost

5

cooldown

0

Skill: Peerless

(Physical Damage) Deals 110% damage to all enemies in a 3*1 area in the target direction, knocking them back 2 squares. After attacking, you gain [Parry] and [Preemptive Strike] for 2 rounds.

[Parry] state: before being attacked by melee physical attack, turn to the target, and add 20% of your own physical attack to physical defense.

[Preemptive Strike] buff: before being actively attacked by an enemy [from the front or side], turn around immediately and deal 70% damage to the attacker. This effect can be taken up to once per round.

range

1-1

vertical reach

↓2-↑2

cost

1

cooldown

4