Xavier skills & ascensions |
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Passive |
Skill name
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Attack | ||||||||
Innate Skill | ||||||||
Skill lv.1 | ||||||||
Skill lv.3 | ||||||||
Reaction lv.5 | ||||||||
Skill lv.7 | ||||||||
Attack lv.9 | ||||||||
Skill lv.11 |
limit break
✦✧✧✧✧
For each enemy within a range of 2 tiles around Xavier, his ATK increases by 4%, up to 16%. At the start or end of the turn, if there are enemies within a 1-tile radius around him, he deals an additional 30% P.DMG.
✦✦✧✧✧
For each enemy within a range of 2 tiles around Xavier, his ATK increases by 5%, up to 20%. At the start or end of the turn, if there are enemies within a 1-tile radius around him, he deals an additional 30% P.DMG.
✦✦✦✧✧
For each enemy within a range of 2 tiles around Xavier, his ATK increases by 6%, up to 24%. At the start or end of the turn, if there are enemies within a 1-tile radius around him, he deals an additional 30% P.DMG.
✦✦✦✦✧
For each enemy within a range of 2 tiles around Xavier, his ATK increases by 7%, up to 28%. At the start or end of the turn, if there are enemies within a 1-tile radius around him, he deals an additional 30% P.DMG.
✦✦✦✦✦
For each enemy within a range of 2 tiles around Xavier, his ATK increases by 8%, up to 32%. At the start or end of the turn, if there are enemies within a 1-tile radius around him, he deals an additional 40% P.DMG.
(Normal attack) Deals 100% P.DMG.
range
1-1vertical reach
↓2-↑2cost
0cooldown
0(Physical Damage) Deals 80% DMG to all enemies within a 3x2 area in the target direction and inflicts ., lasting for 2 turns.
[▼P.DEF 1] Debuff: Decreases P.DEF by 20%.
range
1-2vertical reach
↓2-↑2cost
2cooldown
0(Passive) After causing damage, generate 20% [Life Drain].
[Life Drain] gain refers to the recovery of a certain amount of health points. The healing amount is a percentage of the damage caused to the enemy.
(Passive) Physical attack increases by 20%, but physical defense and magic defense decrease by 15%.
(Passive) When an ally is defeated, heal 30% of his HP and gain [▲Attack 2], [▲Physical Defense 2], and [▲Magic Defense 2] for 3 turns.
[▲Attack 2] Buff: Increases physical and magic attack by 20%.
[▲Physical Defense 2] Buff: Physical defense increased by 40%.
[▲Magic Defense 2] Buff: Magic Defense increases by 40%.
(Physical Damage) Deals 70% damage to all enemies within 2 squares of the caster, generates 40% [Life Drain], and applies [▼Healing] for 2 rounds.
[Life Drain] gain refers to the recovery of a certain amount of health points. The healing amount is a percentage of the damage caused to the enemy this time.
[▼Healing] Debuff: Healing received is reduced by 50%.
vertical reach
↓2-↑2cost
2cooldown
2(Reaction) Before being attacked, for every enemy within 2 squares of the player's range, damage received is reduced by 10%, up to a maximum of 40%.
(Reaction) Increases healing effects by 10%. When receiving healing, gain [▲Damage 2] for 1 turn.
[▲Damage 2] Buff: Increases damage dealt by 20%.
(Support) At the start of the round, you are full of energy and gain [▲Speed 3], which lasts for 2 rounds. Cooldown is 5 rounds.
[▲Speed 3] Benefit: speed increases by 150 points.
(Aura) All players on the field whose camp is Iria have their attack increased by 10% and their defense increased by 20%.
(Normal Attack) causes 100% physical damage and the next skill damage is increased by 15%.
range
1-1vertical reach
↓2-↑2cost
0cooldown
0(Normal Attack) causes 100% physical damage and generates 20% [Life Drain].
[Life Drain] gain refers to the recovery of a certain amount of health points. The healing amount is a percentage of the damage caused to the enemy this time.
range
1-1vertical reach
↓2-↑2cost
0cooldown
0(Physical Damage) Select a location within the cross range, charge to that location and deal 90% damage to enemies in a 3*4 area in the target direction, applying [▼Speed 2] for 2 turns.
[▼Speed 2] Debuff: Speed decreases by 100 points.
range
1-3vertical reach
↓2-↑2cost
5cooldown
0(Physical Damage) Deals 110% damage to all enemies in a 3*1 area in the target direction, knocking them back 2 squares. After attacking, you gain [Parry] and [Preemptive Strike] for 2 rounds.
[Parry] state: before being attacked by melee physical attack, turn to the target, and add 20% of your own physical attack to physical defense.
[Preemptive Strike] buff: before being actively attacked by an enemy [from the front or side], turn around immediately and deal 70% damage to the attacker. This effect can be taken up to once per round.
range
1-1vertical reach
↓2-↑2cost
1cooldown
4